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Request for Comments: EXPERIMENTAL                    Oikarinen and Reed
                                                           March 1993
.sp  2
.ce
Internet Relay Chat Protocol
.sp 2
.fi
.in 0

Status of This Memo

   This memo describes the Internet Relay Chat protocol; an
experimental ASCII based protocol which currently enjoys world wide
support and use.  Distribution of this document is unlimited.

Abstract

   The IRC protocol was developed over the last 4 years since it was
first implemented as a means for users on a BBS to chat amongst
themselves.  Now it supports a world-wide network of servers and
clients, and is stringing to cope with growth. Over the past 2 years,
the average number of users connected to the main IRC network has
grown by a factor of 10.

   The IRC protocol is a text-based protocol, with the simplest client
being any socket program capable of connecting to the server.
.bp
        		   Table of Contents

   1.  INTRODUCTION ...............................................   xx
      1.1  Servers ................................................   xx
      1.2  Clients ................................................   xx
         1.2.1 Operators ..........................................   xx
      1.3 Channels ................................................   xx
      1.3.1  Channel Operators ....................................   xx

   2. THE IRC SPECIFICATION .......................................   xx
      2.1 Overview ................................................   xx
      2.2 Character codes .........................................   xx
      2.3 Messages ................................................   xx
         2.3.1  Message format in 'pseudo' BNF ....................   xx
      2.4 Numeric replies .........................................   xx

   3. IRC Concepts ................................................   xx
      3.1 One-to-one communication ................................   xx
      3.2 One-to-many .............................................   xx
         3.2.1 To a list ..........................................   xx
         3.2.2 To a group (channel) ...............................   xx
         3.2.3 To a host/server mask ..............................   xx
      3.3 One to all ..............................................   xx
         3.3.1 Client to Client ...................................   xx
         3.3.2 Clients to Server ..................................   xx
         3.3.3 Server to Server ...................................   xx

   4. MESSAGE DETAILS .............................................   xx
      4.1 Connection Registration .................................   xx
         4.1.1 Password message ...................................   xx
         4.1.2 Nickname message ...................................   xx
         4.1.3 User message .......................................   xx
         4.1.4 Server message .....................................   xx
         4.1.5 Operator message ...................................   xx
         4.1.6 Quit message .......................................   xx
         4.1.7 Server Quit message ................................   xx
      4.2 Channel operations ......................................   xx
         4.2.1 Join message .......................................   xx
         4.2.2 Part message .......................................   xx
         4.2.3 Mode message .......................................   xx
            4.2.3.1 Channel modes .................................   xx
            4.2.3.2 User modes ....................................   xx
         4.2.4 Topic message ......................................   xx
         4.2.5 Names message ......................................   xx
         4.2.6 List message .......................................   xx
         4.2.7 Invite message .....................................   xx
         4.2.8 Kick message .......................................   xx
.KS
      4.3 Server queries and commands .............................   xx
         4.3.1 Version message ....................................   xx
         4.3.2 Stats message ......................................   xx
         4.3.3 Links message ......................................   xx
         4.3.4 Time message .......................................   xx
         4.3.5 Connect message ....................................   xx
         4.3.6 Trace message ......................................   xx
         4.3.7 Admin message ......................................   xx
         4.3.8 Info message .......................................   xx
.KE
      4.4 Sending messages ........................................   xx
         4.4.1 Private messages ...................................   xx
         4.4.2 Notice messages ....................................   xx
      4.5 User-based queries ......................................   xx
         4.5.1 Who query ..........................................   xx
         4.5.2 Whois query ........................................   xx
         4.5.3 Whowas message .....................................   xx
      4.6 Miscellaneous messages ..................................   xx
         4.6.1 Kill message .......................................   xx
         4.6.2 Ping message .......................................   xx
         4.6.3 Pong message .......................................   xx
         4.6.4 Error message ......................................   xx

   5. OPTIONAL MESSAGES ...........................................   xx
      5.1 Away message ............................................   xx
      5.2 Rehash command ..........................................   xx
      5.3 Restart command .........................................   xx
      5.4 Summon message ..........................................   xx
      5.5 Users message ...........................................   xx
      5.6 Operwall command ........................................   xx
      5.7 Userhost message ........................................   xx
      5.8 Ison message ............................................   xx

   6. REPLIES .....................................................   xx
      6.1 Error Replies ...........................................   xx
      6.2 Command responses .......................................   xx
      6.3 Reserved numerics .......................................   xx

   7. Client and server authentication ............................   xx

   8. Current Implementations Details .............................   xx
      8.1 Network protocol: TCP ...................................   xx
         8.1.1 Support of Unix sockets ............................   xx
      8.2 Command Parsing .........................................   xx
      8.3 Message delivery ........................................   xx
      8.4 Connection 'Liveness' ...................................   xx
      8.5 Establishing a server-client connection .................   xx
      8.6 Establishing a server-server connection .................   xx
         8.6.1 State information exchange when connecting .........   xx
      8.7 Terminating server-client connections ...................   xx
      8.8 Terminating server-server connections ...................   xx
      8.9 Tracking nickname changes ...............................   xx
      8.10 Flood control of clients ...............................   xx
      8.11 Non-blocking lookups ...................................   xx
         8.11.1 Hostname (DNS) lookups ............................   xx
         8.11.2 Username (Ident) lookups ..........................   xx
      8.12 Configuration file .....................................   xx
         8.12.1 Allowing clients to connect .......................   xx
         8.12.2 Operators .........................................   xx
         8.12.3 Allowing servers to connect .......................   xx
         8.12.4 Administrivia .....................................   xx
      8.13 Channel membership .....................................   xx

   9. Current problems ............................................   xx
      9.1 Scalability .............................................   xx
      9.2 Labels ..................................................   xx
         9.2.1 Nicknames ..........................................   xx
         9.2.2 Channels ...........................................   xx
         9.2.3 Servers ............................................   xx
      9.3 Algorithms ..............................................   xx

   10. Support and availability ...................................   xx

   11. Authors' Addresses .........................................   xx
.bp
1.  INTRODUCTION


   The IRC (Internet Relay Chat) protocol has been designed over a
number of years for use with text based conferencing.  This document
describes the current IRC protocol.

   The IRC protocol has been developed on systems using the TCP/IP
network protocol, although there is no requirement that this remain
the only sphere in which it operates.

   IRC itself is a teleconferencing system, which (through the use of
the client-server model) is well-suited to running on many machines in
a distributed fashion.  A typical setup involves a single process (the
server) forming a central point for clients (or other servers) to
connect to, performing the required message delivery/multiplexing and
other functions.


1.1 Servers

   The server forms the backbone of IRC, providing a point to which
clients may connect to to talk to each other, and a point for other
servers to connect to, forming an IRC network.  The only network
configuration allowed for IRC servers is that of a spanning tree [see
Fig. 1] where each server acts as a central node for the rest of the
net it sees.
.bp
                           [ Server 15 ]  [ Server 13 ] [ Server 14]
                                 /                \\         /
                                /                  \\       /
        [ Server 11 ] ------ [ Server 1 ]	[ Server 12]
                              /        \\          /
        		     /          \\        /
                  [ Server 2 ]          [ Server 3 ]
                    /       \\                      \\
                   /         \\                      \\
           [ Server 4 ]    [ Server 5 ]         [ Server 6 ]
            /    |    \\                           /
           /     |     \\                         /
          /      |      \\____                   /
         /       |           \\                 /
 [ Server 7 ] [ Server 8 ] [ Server 9 ]   [ Server 10 ]

                                  :
                               [ etc. ]
                                  :

                 [ Fig. 1. Format of IRC server network ]


1.2 Clients

   A client is anything connecting to a server that is not another
server.  Each client is distinguished from other clients by a unique
nickname having a maximum length of nine (9) characters.  See the
protocol grammar rules for what may and may not be used in a nickname.
In addition to the nickname, all servers must have the following
information about all clients: the real name of the host that the
client is running on, the username of the client on that host, and the
server to which the client is connected.

1.2.1 Operators

   To allow a reasonable amount of order to be kept within the IRC
network, a special class of clients (operators) is allowed to perform
general maintenance functions on the network.  Although the powers
granted to an operator can be considered as 'dangerous', they are
nonetheless required.  Operators should be able to perform basic
network tasks such as disconnecting and reconnecting servers as needed
to prevent long-term use of bad network routing.  In
recognition of this need, the protocol discussed herein provides for
operators only to be able to perform such functions.  See sections
4.1.7 (SQUIT) and 4.3.5 (CONNECT).

.KS
   A more controversial power of operators is the ability to remove a
user from the connected network by 'force', i.e. operators are able to
close the connection between any client and server.  The justification
for this is delicate since its abuse is both destructive and annoying.
For further details on this type of action, see section 4.6.1 (KILL).
.KE


1.3 Channels

   A channel is a named group of one or more clients which will all
receive messages addressed to that channel.  The channel is created
implicitly when the first client joins it, and the channel ceases to
exist when the last client leaves it.  While channel exists, any client
can reference the channel using the name of the channel.

   Channels names are strings (beginning with a '&' or '#' character)
of length up to 200 characters.  Apart from the the requirement that the
first character being either '&' or '#'; the only restriction on a
channel name is that it may not contain any spaces (' '), a control G
(^G or ASCII 7), or a comma (',' which is used as a list item separator
by the protocol).

   There are two types of channels allowed by this protocol.  One is a
distributed channel which is known to all the servers that are
connected to the network. These channels are marked by the first
character being a '#'.  The other class of channels is those which
are not distributed and only clients on the server where it exists may
join it.  These are distinguished by a leading '&' character.  On top
of these two types, there are the various channel modes available to
alter the characteristics of individual channels.  See section 4.2.3
(MODE command) for more details on this.

   To create a new channel or become part of an existing channel, a
user is required to JOIN the channel.  If the channel doesn't exist
prior to joining, the channel is created and the creating user becomes
a channel operator.  If the channel already exists, whether or not
your request to JOIN that channel is honoured depends on the current
modes of the channel. For example, if the channel is invite-only,
(+i), then you may only join if invited.  As part of the protocol, a
user may be a part of several channels at once, but a limit of ten
(10) channels is recommended as being ample for both experienced and
novice users.  See section 8.13 for more information on this.

   If the IRC network becomes disjoint because of a split between two
servers, the channel on each side is only composed of those clients
which are connected to servers on the respective sides of the split,
possibly ceasing to exist on one side of the split.  When the split is
healed, the connecting servers announce to each other who they think
is in each channel and the mode of that channel.  If the channel
exists on both sides, the JOINs and MODEs are interpreted in an
inclusive manner so that both sides of the new connection will agree
about which clients are in the channel and what modes the channel has.

1.3.1 Channel Operators

   The channel operator (also referred to as a "chop" or "chanop") on
a given channel is considered to 'own' that channel.  In recognition
of this status, channel operators are endowed with certain powers
which enable them to keep control and some sort of sanity in their
channel.  As an owner of a channel, a channel operator is not required
to have reasons for their actions, although if their actions are
generally antisocial or otherwise abusive, it might be reasonable to
ask an IRC operator to intervene, or for the usersjust leave and go
elsewhere and form their own channel.

  The commands which may only be used by channel operators are:

        KICK    - Eject a client from the channel
        MODE    - Change the channel's mode
        INVITE  - Invite a client to an invite-only channel (mode +i)
        TOPIC   - Change the channel topic in a mode +t channel

   A channel operator is identified by the '@' symbol next to their
nickname whenever it is associated with a channel (ie replies to the
NAMES, WHO and WHOIS commands).



2. The IRC Specification


2.1 Overview

   The protocol as described herein is for use both with server to
server and client to server connections.  There are, however, more
restrictions on client connections (which are considered to be
untrustworthy) than on server connections.


2.2 Character codes

   No specific character set is specified. The protocol is based on a
a set of codes which are composed of eight (8) bits, making up an
octet.  Each message may be composed of any number of these octets;
however, some octet values are used for control codes which act as
message delimiters.

   Regardless of being an 8-bit protocol, the delimiters and keywords
are such that protocol is mostly usable from USASCII terminal and a
telnet connection.

   Because of IRC's scandanavian origin, the characters {}| are
considered to be the lower case equivalents of the characters []\\,
respectively. This is a critical issue when determining the
equivalence of two nicknames.


2.3 Messages

   Servers and clients send eachother messages which may or may not
generate a reply.  If the message contains a valid command, as described
in later sections, the client should expect a reply as specified but it
is not advised to wait forever for the reply; client to server and
server to server communication is essentially asynchronous in nature.

   Each IRC message may consist of up to three main parts: the prefix
(optional), the command, and the command parameters (of which there may
be up to 15).  The prefix, command, and all parameters are separated by
one (or more) ASCII space character(s) (0x20).

   The presence of a prefix is indicated with a single leading ASCII
colon character (':', 0x3b), which must be the first character of the
message itself.  There must be no gap (whitespace) between the colon
and the prefix.  The prefix is used by servers to indicate the true
origin of the message.  If the prefix is missing from the message, it
is assumed to have originated from the connection from which it was
received.  Clients should not use prefix when sending a message from
themselves; if they use a prefix, the only valid prefix is the
registered nickname associated with the client.  If the source
identified by the prefix cannot be found from the server's internal
database, or if the source is registered from a different link than
from which the message arrived, the server must ignore the message
silently.

  The command must either be a valid IRC command or a three (3) digit
number represented in ASCII text.

   IRC messages are always lines of characters terminated with a CR-LF
(Carriage Return - Line Feed) pair, and these messages shall not exceed
512 characters in length, counting all characters including the trailing
CR-LF. Thus, there are 510 characters maximum allowed for the command
and its parameters.  There is no provision for continuation message
lines.  See section 7 for more details about current implementations.
.KS
.hy 0
2.3.1 Message format in 'pseudo' BNF

   The protocol messages must be extracted from the contiguous stream
of octets.  The current solution is to designate two characters, CR
and LF, as message separators.  Empty messages are silently ignored,
which permits use of the sequence CR-LF between messages without extra
problems.
.KE

   The extracted message is parsed into the components <prefix>,
<command> and list of parameters matched either by <middle> or
<trailing> components.

   The BNF representation for this is:

.LD
<message>  ::= [':' <prefix> <SPACE> ] <command> <params> <crlf>
<prefix>   ::= <servername> | <nick> [ '!' <user> ] [ '@' <host> ]
<command>  ::= <letter> { <letter> } | <number> <number> <number>
<SPACE>    ::= ' ' { ' ' }
<params>   ::= <SPACE> [ ':' <trailing> | <middle> <params> ]

<middle>   ::= <Any *non-empty* sequence of octets not including SPACE
               or NUL or CR or LF, the first of which may not be ':'>
<trailing> ::= <Any, possibly *empty*, sequence of octets not including
                 NUL or CR or LF>

<crlf>     ::= CR LF
.DE

NOTES:

  1)    <SPACE> is consists only of SPACE character(s) (0x20).
        Specially notice that TABULATION, and all other control
        characters are considered NON-WHITE-SPACE.

  2)    After extracting the parameter list, all parameters are equal,
        whether matched by <middle> or <trailing>. <Trailing> is just
        a syntactic trick to allow SPACE within parameter.

  3)    The fact that CR and LF cannot appear in parameter strings is
        just artifact of the message framing. This might change later.

  4)    The NUL character is not special in message framing, and
	basically could end up inside a parameter, but as it would
	cause extra complexities in normal C string handling. Therefore
	NUL is not allowed within messages.

  5)    The last parameter may be an empty string.

  6)    Use of the extended prefix (['!' <user> ] ['@' <host> ]) must
        not be used in server to server communications and is only
	intended for server to client messages in order to provide
	clients with more useful information about who a message is
	from without the need for additional queries.

   Most protocol messages specify additional semantics and syntax for
the extracted parameter strings dictated by their position in the list.
For example, many server commands will assume that the first parameter
after the command is the list of targets, which can be described with:

.LD
<target>     ::= <to> [ "," <target> ]
<to>         ::= <channel> | <user> '@' <servername> | <nick> | <mask>
<channel>    ::= ('#' | '&') <chstring>
<servername> ::= <host>
<host>       ::= see RFC 952 [DNS:4] for details on allowed hostnames
<nick>       ::= <letter> { <letter> | <number> | <special> }
<mask>       ::= ('#' | '$') <chstring>
<chstring>   ::= <any 8bit code except SPACE, BELL, NUL, CR, LF and
                  comma (',')>

Other parameter syntaxes are:

<user>       ::= <nonwhite> { <nonwhite> }
<letter>     ::= 'a' ... 'z' | 'A' ... 'Z'
<number>     ::= '0' ... '9'
<special>    ::= '-' | '[' | ']' | '\\' | '`' | '^' | '{' | '}'
<nonwhite>   ::= <any 8bit code except SPACE (0x20), NUL (0x0), CR
                  (0xd), and LF (0xa)>
.DE

2.4 Numeric replies

   Most of the messages sent to the server generate a reply of some
sort.  The most common reply is the numeric reply, used for both
errors and normal replies.  The numeric reply must be sent as one
message consisting of the sender prefix, the three digit numeric, and
the target of the reply.  A numeric reply is not allowed to originate
from a client; any such messages received by a server are silently
dropped. In all other respects, a numeric reply is just like a normal
message, except that the keyword is made up of 3 numeric digits rather
than a string of letters.  A list of different replies is supplied in
section 6.


.KS
3. IRC Concepts.

   This section is devoted to describing the actual concepts behind the
organization of the IRC protocol and how the current implementations
deliver different classes of messages.
.KE

.LD
                       1--\\
                           A        D---4
                       2--/ \\      /
                             B----C
                            /      \\
                           3        E

Servers: A, B, C, D, E         Clients: 1, 2, 3, 4

                 [ Fig. 2. Sample small IRC network ]
.DE
.hy 0

3.1 One-to-one communication

   Communication on a one-to-one basis is usually only performed by
clients, since most server-server traffic is not a result of servers
talking only to each other.  To provide a secure means for clients to
talk to each other, it is required that all servers be able to send a
message in exactly one direction along the spanning tree in order to
reach any client.  The path of a message being delivered is the
shortest path between any two points on the spanning tree.
 
  The following examples all refer to Figure 2 above.

.IP "Example 1: "
A message between clients 1 and 2 is only seen by
server A, which sends it straight to client 2.
.IP "Example 2: "
A message between clients 1 and 3 is seen by servers A & B,
and client 3.  No other clients or servers are allowed see the message.
.IP "Example 3: "
A message between clients 2 and 4 is seen by servers A, B, C
& D and client 4 only.
.LP
.hy 0

.KS
.hy 0
3.2 One-to-many

   The main goal of IRC is to provide a forum which allows easy and
efficient conferencing (one to many conversations).  IRC offers
several means to achieve this, each serving its own purpose.
.KE

3.2.1 To a list

   The least efficient style of one-to-many conversation is through
clients talking to a 'list' of users.  How this is done is almost self
explanatory: the client gives a list of destinations to which the
message is to be delivered and the server breaks it up and dispatches
a separate copy of the message to each given destination.  This isn't
as efficient as using a group since the destination list is broken up
and the dispatch sent without checking to make sure duplicates aren't
sent down each path.

3.2.2 To a group (channel)

   In IRC the channel has a role equivalent to that of the multicast
group; their existence is dynamic (coming and going as people join
and leave channels) and the actual conversation carried out on a 
channel is only sent to servers which are supporting users on a given
channel.  If there are multiple users on a server in the same channel,
the message text is sent only once to that server and then sent to
each client on the channel.  This action is then repeated for each
client-server combination until the original message has fanned out
and reached each member of the channel.

  The following examples all refer to Figure 2.
.IP "Example 4: "
Any channel with 1 client in it. Messages to the channel go
to the server and then nowhere else.
.IP "Example 5: "
2 clients in a channel. All messages traverse a path as if
they were private messages between the two clients outside a channel.
.IP "Example 6: "
Clients 1, 2 and 3 in a channel.  All messages to the channel
are sent to all clients and only those servers which must be traversed
by the message if it were a private message to a single client.  If
client 1 sends a message, it goes back to client 2 and then via server
B to client 3.
.LP
.KS
3.2.3 To a host/server mask

   To provide IRC operators with some mechanism to send messages to
a large body of related users, host and server mask messages are
provided.  These messages are sent to users whose host or server
information match that of the mask.  The messages are only
sent to locations where users are, in a fashion similar to
that of channels.
.KE


3.3 One-to-all

   The one-to-all type of message is better described as a broadcast
message, sent to all clients or servers or both.  On a large network
of users and servers, a single message can result in a lot of
traffic being sent over the network in an effort to reach all of the
desired destinations.

   For some messages, there is no option but to broadcast it to all
servers so that the state information held by each server is
reasonably consistent between servers.

3.3.1 Client-to-Client

   There is no class of message which, from a single message, results
in a message being sent to every other client.

3.3.2 Client-to-Server

   Most of the commands which result in a change of state information
(such as channel membership, channel mode, user status, etc) must be
sent to all servers by default, and this distribution may not be
changed by the client.

3.3.3 Server-to-Server.

   While most messages between servers are distributed to all 'other'
servers, this is only required for any message that affects either
a user, channel or server.  Since these are the basic items found in
IRC, nearly all messages originating from a server are broadcast to
all other connected servers.
.hy 0
.bp
4. Message details

   On the following pages are descriptions of each message recognized
by the IRC server and client.  All commands described in this section
must be implemented by any server for this protocol.

   Where the reply ERR_NOSUCHSERVER is listed, it means that the
<server> parameter could not be found.  The server must not send any
other replies after this for that command.

   The server to which a client is connected is required to parse the
complete message, returning any appropriate errors.  If the server
encounters a fatal error while parsing a message, an error must be sent
back to the client and the parsing terminated.  A fatal error may be
considered to be incorrect command, a destination which is otherwise
unknown to the server (server, nick or channel names fit this category),
not enough parameters or incorrect privileges.

   If a full set of parameters is presented, then each must be checked
for validity and appropriate responses sent back to the client.  In
the case of messages which use parameter lists using the comma as an
item separator, a reply must be sent for each item.

   In the examples below, some messages appear using the full format:

:Name COMMAND parameter list

   Such examples represent a message from "Name" in transit between
servers, where it is essential to include the name of the original
sender of the message so remote servers may send back a reply along the
correct path.


4.1 Connection Registration

   The commands described here are used to register a connection with an
IRC server as either a user or a server as well as correctly disconnect.

   A "PASS" command is not required for either client or server
connection to be registered, but it must precede the server message or
the latter of the NICK/USER combination.  It is strongly recommended
that all server connections have a password in order to give some
level of security to the actual connections.  The recommended order
for a client to register is as follows:

        1. Pass message
        2. Nick message
        3. User message

.KS
4.1.1 Password message
.LD
   Command: PASS
Parameters: <password>

   The PASS command is used to set a 'connection password'.  The password
can and must be set before any attempt to register the connection is made.
Currently this requires that clients send a PASS command before sending
the NICK/USER combination and servers *must* send a PASS command before any
SERVER command.  The password supplied must match the one contained in the
C/N lines (for servers) or I lines (for clients).  It is possible to send
multiple PASS commands before registering but only the last one sent is used
for verification and it may not be changed once registered.
.KE
Numeric Replies:

        ERR_NEEDMOREPARAMS              ERR_ALREADYREGISTRED

Example:

        PASS secretpasswordhere


4.1.2 Nick message
.DS L
   Command: NICK
Parameters: <nickname> [ <hopcount> ]
.DE
   NICK message is used to give user a nickname or change the previous
one.  The <hopcount> parameter is only used by servers to indicate how
far away a nick is from its home server.  A local connection has a
hopcount of 0.  If supplied by a client, it must be ignored.

   If a NICK message arrives at a server which already knows about an
identical nickname for another client, a nickname collision occurs.
As a result of a nickname collision, all instances of the nickname are
removed from the server's database, and a KILL command is issued to
remove the nickname from all other server's database. If the NICK
message causing the collision was a nickname change, then the original
(old) nick must be removed as well.

   If the server recieves an identical NICK from a client which is
directly connected, it may issue an ERR_NICKCOLLISION to the local
client, drop the NICK command, and not generate any kills.

Numeric Replies:

        ERR_NONICKNAMEGIVEN	        ERR_ERRONEUSNICKNAME
        ERR_NICKNAMEINUSE               ERR_NICKCOLLISION

Example:
.IP "NICK Wiz" 32
; Introducing new nick "Wiz".
.IP ":WiZ NICK Kilroy" 32
; WiZ changed his nickname to Kilroy.
.LP

4.1.3 User message
.DS L
   Command: USER
Parameters: <username> <hostname> <servername> <realname>
.DE
   The USER message is used at the beginning of connection to specify
the username, hostname, servername and realname of s new user.  It is
also used in communication between servers to indicate new user
arriving on IRC, since only after both USER and NICK have been
received from a client does a user become registered.

    Between servers USER must to be prefixed with client's NICKname.
Note that hostname and servername are normally ignored by the IRC
server when the USER command comes from a directly connected client
(for security reasons), but they are used in server to server
communication.  This means that a NICK must always be sent to a
remote server when a new user is being introduced to the rest of the
network before the accompanying USER is sent.

   It must be noted that realname parameter must be the last parameter,
because it may contain space characters and must be prefixed with a
colon (':') to make sure this is recognised as such.

   Since it is easy for a client to lie about its username by relying
solely on the USER message, the use of an "Identity Server" is
recommended.  If the host which a user connects from has such a server
enabled the username is set to that as in the reply from the
"Identity Server".

Numeric Replies:

        ERR_NEEDMOREPARAMS		ERR_ALREADYREGISTRED
        
Examples:

.IP "USER guest tolmoon tolsun :Ronnie Reagan" 32
.hy 0
; User registering themselves with a username of "guest" and real name
"Ronnie Reagan".


.IP ":testnick USER guest tolmoon tolsun :Ronnie Reagan" 32
.hy 0
; message between servers with the nickname for which the USER command
belongs to
.LP

4.1.4 Server message
.DS L
   Command: SERVER
Parameters: <servername> <hopcount> <info>
.DE
   The server message is used to tell a server that the other end of a
new connection is a server. This message is also used to pass server
data over whole net.  When a new server is connected to net,
information about it be broadcast to the whole network.  <hopcount> is
used to give all servers some internal information on how far away
all servers are.  With a full server list, it would be possible to
construct a map of the entire server tree, but hostmasks prevent
this from being done.

   The SERVER message must only be accepted from either (a) a connection
which is yet to be registered and is attempting to register as a server,
or (b) an existing connection to another server, in  which case the
SERVER message is introducing a new server behind that server.

   Most errors that occur with the receipt of a SERVER command result in
the connection being terminated by the destination host (target SERVER).
Error replies are usually sent using the "ERROR" command rather than the
numeric since the ERROR command has several useful properties which make
it useful here.

   If a SERVER message is parsed and attempts to introduce a server
which is already known to the receiving server, the connection from which
that message must be closed (following the correct procedures), since
a duplicate route to a server has formed and the acyclic nature of the
IRC tree broken.

Numeric Replies:

        ERR_ALREADYREGISTRED

Example:
.IP "SERVER test.oulu.fi 1 :[tolsun.oulu.fi] Experimental server" 32
; New server test.oulu.fi introducing
itself and attempting to register.  The name in []'s is the hostname for
the host running test.oulu.fi.
.IP ":tolsun.oulu.fi SERVER csd.bu.edu 5 :BU Central Server" 32
; Server tolsun.oulu.fi is our uplink for csd.bu.edu which is 5 hops away.
.LP

4.1.5 Oper
.DS L
   Command: OPER
Parameters: <user> <password>
.DE
   OPER message is used by a normal user to obtain operator privileges.
The combination of <user> and <password> are required to gain Operator
privileges.

   If the client sending the OPER command supplies the correct password
for the given user, the server then informs the rest of the network of
the new operator by issuing a "MODE +o" for the clients nickname.

   The OPER message is client-server only.

Numeric Replies:

        ERR_NEEDMOREPARAMS		RPL_YOUREOPER
        ERR_NOOPERHOST			ERR_PASSWDMISMATCH

Example:
.IP "OPER foo bar" 32
; Attempt to register as an operator using a username of "foo" and "bar" as
the password.
.LP

4.1.6 Quit
.DS L
   Command: QUIT
Parameters: [<Quit message>]
.DE
.hy 0
   A client session is ended with a quit message.  The server must
close the connection to a client which sends a QUIT message. If a
"Quit Message" is given, this will be sent instead of the default
message, the nickname.

   When netsplits (disconnecting of two servers) occur, the quit
message is composed of the names of two servers involved, separated by
a space.  The first name is that of the server which is still
connected and the second name is that of the server that has become
disconnected.
.KS
.hy 0
   If, for some other reason, a client connection is closed without the
client issuing a QUIT command (e.g. client dies and EOF occurs on socket),
the server is required to fill in the quit message with some sort of
message reflecting the nature of the event which caused it to happen.
.KE
.KS
Numeric Replies:

        None.
.KE

Examples:

QUIT :Gone to have lunch	; Preferred message format.


4.1.7 Server quit message
.DS L
   Command: SQUIT
Parameters: <server> <comment>
.DE
   The SQUIT message is needed to tell about quitting or dead servers.  If
a server wishes to break the connection to another server it must send
a SQUIT message to the other server, using the the name of the other
server as the server parameter, which then closes its connection to the
quitting server.

   This command is also available operators to help keep a network of
IRC servers connected in an orderly fashion.  Operators may also issue
an SQUIT message for a remote server connection.  In this case, the
SQUIT must be parsed by each server inbetween the operator and the
remote server, updating the view of the network held by each server as
explained below.

   The <comment> should be supplied by all operators who execute
a SQUIT for a remote server (that is not connected to the server they
are currently on) so that other operators are aware for the reason of
this action.  The <comment> is also filled in by servers which
may place an error or similar message here.

   Both of the servers which are on either side of the connection being
closed are required to to send out a SQUIT message (to all its other
server connections) for all other servers which are considered to be
behind that link.

  Similarly, a QUIT message must be sent to the other connected servers
rest of the network on behalf of all clients behind that link.  In
addition to this, all channel members of a channel which lost a member
due to the split must be sent a QUIT message.
.KS
.hy 0
   If a server connection is terminated prematurely (e.g. the server
on the other end of the link died), the server which detects this
disconnection is required to inform the rest of the network that the
connection has closed and fill in the comment field with something
appropriate.
.KE

Numeric replies:

        ERR_NOPRIVILEGES		ERR_NOSUCHSERVER

Example:
.IP "SQUIT tolsun.oulu.fi :Bad Link ?" 32
 ; the server link tolson.oulu.fi has been terminated because of "Bad Link".
.IP ":Trillian SQUIT cm22.eng.umd.edu :Server out of control" 32
 ; message from Trillian to disconnect "cm22.eng.umd.edu" from the net
 because "Server out of control".
.LP

4.2 Channel operations

   This group of messages is concerned with manipulating channels, their
properties (channel modes), and their contents (typically clients).
In implementing these, a number of race conditions are inevitable when
clients at opposing ends of a network send commands which will
ultimately clash.  It is also required that servers keep a nickname
history to ensure that wherever a <nick> parameter is given, the server
check its history in case it has recently been changed.

4.2.1 Join message
.DS L
   Command: JOIN
Parameters: <channel>{,<channel>} [<key>{,<key>}]
.DE
   The JOIN command is used by client to start listening a specific
channel. Whether or not a client is allowed to join a channel is
checked only by the server the client is connected to; all other
servers automatically add the user to the channel when it is received
from other servers.  The conditions which affect this are as follows:

	1.  the user must be invited if the channel is invite-only;

	2.  the user's nick/username/hostname must not match any
	    active bans;

	3.  the correct key (password) must be given if it is set.

   These are discussed in more detail under the MODE command (see
section 4.2.3 for more details).

   Once a user has joined a channel, they receive notice about all
commands their server receives which affect the channel.  This
includes MODE, KICK, PART, QUIT and of course PRIVMSG/NOTICE.  The
JOIN command needs to be broadcast to all servers so that each server
knows where to find the users who are on the channel.  This allows
optimal delivery of PRIVMSG/NOTICE messages to the channel.

   If a JOIN is successful, the user is then sent the channel's topic
(using RPL_TOPIC) and the list of users who are on the channel
(using RPL_NAMREPLY), which must include the user joining.

Numeric Replies:

        ERR_NEEDMOREPARAMS		ERR_BANNEDFROMCHAN
        ERR_INVITEONLYCHAN		ERR_BADCHANNELKEY
        ERR_CHANNELISFULL		ERR_BADCHANMASK
        ERR_NOSUCHCHANNEL		ERR_TOOMANYCHANNELS
        RPL_TOPIC

Examples:
.IP "JOIN #foobar" 32
; join channel #foobar.
.IP "JOIN &foo fubar" 32
; join channel &foo using key "fubar".
.IP "JOIN #foo,&bar fubar" 32
; join channel #foo using key "fubar" and &bar using no key.
.IP "JOIN #foo,#bar fubar,foobar" 32
; join channel #foo using key "fubar".  and channel #bar using key "foobar".
.IP "JOIN #foo,#bar" 32
; join channels #foo and #bar.
.IP ":WiZ JOIN #Twilight_zone" 32
; JOIN message from WiZ
.LP

4.2.2 Part message
.DS L
   Command: PART
Parameters: <channel>{,<channel>}
.DE
   The PART message causes the client sending the message to be removed
from the list of active users for all given channels listed in the
parameter string.

Numeric Replies:

        ERR_NEEDMOREPARAMS		ERR_NOSUCHCHANNEL
        ERR_NOTONCHANNEL

Examples:
.IP "PART #twilight_zone" 32
; leave channel "#twilight_zone"
.IP "PART #oz-ops,&group5" 32
; leave both channels "&group5" and "#oz-ops".
.LP

4.2.3 Mode message

   Command: MODE

   The MODE command is a dual-purpose command in IRC.  It allows both
usernames and channels to have their mode changed.  The rationale for
this choice is that one day nicknames will be obsolete and the
equivalent property will be the channel.

   When parsing MODE messages, it is recommended that the entire message
be parsed first and then the changes which resulted then passed on.

4.2.3.1 Channel modes
.DS L
Parameters: <channel> {[+|-]|o|p|s|i|t|n|b|v} [<limit>] [<user>]
            [<ban mask>]
.DE
   The MODE command is provided so that channel operators may change
the characteristics of `their' channel.  It is also required that
servers be able to change channel modes so that channel operators may
be created.
.KS
   The various modes available for channels are as follows:

        o - give/take channel operator privileges;
        p - private channel flag;
        s - secret channel flag;
        i - invite-only channel flag;
        t - topic settable by channel operator only flag;
        n - no messages to channel from clients on the outside;
        m - moderated channel;
        l - set the user limit to channel;
        b - set a ban mask to keep users out;
        v - give/take the ability to speak on a moderated channel;
        k - set a channel key (password).
.KE

.KS
   When using the 'o' and 'b' options, a restriction on a total of three
per mode command has been imposed.  That is, any combination of 'o' and
'b' is allowed as long as there are no more than 3 per mode command.
.KE

4.2.3.2 User modes

.DS L
Parameters: <nickname> {[+|-]|i|w|s|o}
.DE
   The user MODEs are typically changes which affect either how the
client is seen by others or what 'extra' messages the client is sent.
A user MODE command may only be accepted if both the sender of the
message and the nickname given as a parameter are both the same.
.KS
   The available modes are as follows:

        i - marks a users as invisible;
        s - marks a user for receipt of server notices;
        w - user receives wallops;
        o - operator flag.
.KE

Additional modes may be available later on.

   If a user attempts to make themselves an operator using the "+o"
flag, the attempt should be ignored.  There is no restriction, however,
on anyone `deopping' themselves (using "-o").
.KS
Numeric Replies:

        ERR_NEEDMOREPARAMS		RPL_CHANNELMODEIS
        ERR_CHANOPRIVSNEEDED		ERR_NOSUCHNICK
        ERR_NOTONCHANNEL		ERR_KEYSET
        RPL_BANLIST			RPL_ENDOFBANLIST
        ERR_UNKNOWNMODE			ERR_NOSUCHCHANNEL
.KE

.KS
        ERR_USERSDONTMATCH		RPL_UMODEIS
        ERR_UMODEUNKNOWNFLAG
.KE

.KS
Examples:

        Use of Channel Modes:
.KE
.IP "MODE #Finnish +im" 32
; Makes #Finnish channel moderated and 'invite-only'.
.IP "MODE #Finnish +o Kilroy" 32
; Gives 'chanop' privileges to Kilroy on channel #Finnish.
.IP "MODE #Finnish +v Wiz" 32
; Allow WiZ to speak on #Finnish.
.IP "MODE #Fins -s" 32
; Removes 'secret' flag from channel #Fins.
.IP "MODE #42 +k oulu" 32
; Set the channel key to "oulu".
.IP "MODE #eu-opers +l 10" 32
; Set the limit for the number of users on channel to 10.
.IP "MODE &oulu +b" 32
; list ban masks set for channel.
.IP "MODE &oulu +b *!*@*" 32
; prevent all users from joining.
.IP "MODE &oulu +b *!*@*.edu" 32
; prevent any user from a hostname matching *.edu from joining.
.LP
        Use of user Modes:
.IP ":MODE WiZ -w" 32
; turns reception of WALLOPS messages off for WiZ.
.IP ":Angel MODE Angel +i" 32
; Message from Angel to make themselves invisible.
.IP "MODE WiZ -o" 32
; WiZ 'deopping' (removing operator status).  The plain reverse of this
command ("MODE WiZ +o") must not be allowed from users since would bypass
the OPER command.
.LP

4.2.4 Topic message
.DS L
   Command: TOPIC
Parameters: <channel> [<topic>]
.DE
   The TOPIC message is used to change or view the topic of a channel.
The topic for channel <channel> is returned if there is no <topic>
given.  If the <topic> parameter is present, the topic for that
channel will be changed, if the channel modes permit this action.

Numeric Replies:

        ERR_NEEDMOREPARAMS		ERR_NOTONCHANNEL
        RPL_NOTOPIC			RPL_TOPIC
        ERR_CHANOPRIVSNEEDED

Examples:
.IP ":Wiz TOPIC #test :New topic" 32
;User Wiz setting the topic.
.IP "TOPIC #test :another topic" 32
;set the topic on #test to "another topic".
.IP "TOPIC #test" 32
; check the topic for #test.
.LP

4.2.5 Names message
.DS L
   Command: NAMES
Parameters: [<channel>{,<channel>}]
.DE
   By using the NAMES command, a user can list all nicknames that are
visible to them on any channel that they can see.  Channel names which
they can see are those which aren't private (+p) or secret (+s) or those
which they are actually on.  The <channel> parameter specifies which
channel(s) to return information about if valid.  There is no error
reply for bad channel names.

   If no <channel> parameter is given, a list of all channels and their
occupants is returned.  At the end of this list, a list of users who
are visible but either not on any channel or not on a visible channel
are listed as being on `channel' "*".

Numerics:

        RPL_NAMREPLY			RPL_ENDOFNAMES

Examples:
.IP "NAMES #twilight_zone,#42" 32
; list visible users on #twilight_zone and #42 if the channels are visible
to you.
.IP "NAMES" 32
; list all visible channels and users
.LP
.KS
.DS L
4.2.6 List message

   Command: LIST
Parameters: [<channel>{,<channel>} [<server>]]
.DE
    The list message is used to list channels and their topics.  If
the <channel> parameter is used, only the status of that channel is
displayed.  Private channels are listed (without their topics) as
channel "Prv" unless the client generating the query is actually on
that channel.  Likewise, secret channels are not listed at all unless
the client is a member of the channel in question.
.KE

Numeric Replies:

        ERR_NOSUCHSERVER		RPL_LISTSTART
        RPL_LIST			RPL_LISTEND

Examples:
.IP "LIST" 32
; List all channels.
.IP "LIST #twilight_zone,#42" 32
; List channels #twilight_zone and #42
.LP

4.2.7 Invite message
.DS L       
   Command: INVITE
Parameters: <nickname> <channel>
.DE
   The INVITE message is used to invite users to a channel.  The
parameter <nickname> is the nickname of the person to be invited to the
target channel <channel>.  There is no requirement that the channel the
target user is being invited to must exist or be a valid channel.  To
invite a user to a channel which is invite only (MODE +i), the client
sending the invite must be recognised as being a channel operator on
the given channel.

Numeric Replies:

        ERR_NEEDMOREPARAMS		ERR_NOSUCHNICK
        ERR_NOTONCHANNEL		ERR_USERONCHANNEL
        ERR_CHANOPRIVSNEEDED
        RPL_INVITING			RPL_AWAY

Examples:
.IP ":Angel INVITE Wiz #Dust" 32
; User Angel inviting WiZ to channel #Dust
.IP "INVITE Wiz #Twilight_Zone" 32
; Command to invite WiZ to #Twilight_zone
.LP
.KS
4.2.8 Kick command
.DS L
   Command: KICK
Parameters: <channel> <user> [<comment>]
.DE
   The KICK command can be used to forcibly remove a user from a
channel.  It 'kicks them out' of the channel (forced PART).  Only a
channel operator may kick another user out of a channel.  Each server
that receives a KICK message checks that it is valid (ie the sender is
actually a channel operator) before removing the victim from the
channel.
.KE

Numeric Replies:

        ERR_NEEDMOREPARAMS		ERR_NOSUCHCHANNEL
        ERR_BADCHANMASK			ERR_CHANOPRIVSNEEDED
        ERR_NOTONCHANNEL

Examples:
.IP "KICK &Melbourne Matthew" 32
; Kick Matthew from &Melbourne
.IP "KICK #Finnish John :Speaking English" 32
; Kick John from #Finnish using "Speaking English" as the reason (comment).
.IP ":WiZ KICK #Finnish John" 32
; KICK message from WiZ to remove John from channel #Finnish
.LP
NOTE:
     It is possible to extend the KICK command parameters to the
following:

<channel>{,<channel>} <user>{,<user>} [<comment>]
.bp
4.3 Server queries and commands

   The server query group of commands has been designed to return
information about any server which is connected to the network.  All
servers connected must respond to these queries and respond correctly.
Any invalid response (or lack thereof) must be considered a sign of
a broken server and it must be disconnected/disabled as soon as
possible until the situation is remedied.

   In these queries, where a parameter appears as "<server>", it will
usually mean it can be a nickname or a server or a wildcard name of
some sort.  For each parameter, however, only one query and set of
replies is to be generated.

.KS
4.3.1 Version message
.DS L
   Command: VERSION
Parameters: [<server>]
.DE
   The VERSION message is used to query the version of the server
program.  An optional parameter <server> is used to query the version of
the server program which a client is not directly connected to.
.KE

Numeric Replies:

        ERR_NOSUCHSERVER		RPL_VERSION

Examples:
.IP ":Wiz VERSION *.se" 32
; message from Wiz to check the version of a server matching "*.se"
.IP "VERSION tolsun.oulu.fi" 32
; check the version of server "tolsun.oulu.fi".
.LP

4.3.2 Stats message
.DS L
   Command: STATS
Parameters: [<query> [<server>]]
.DE
   The stats message is used to query statistics of certain server.
If <server> parameter is omitted, only the end of stats reply is sent
back.  The implementation of this command is highly dependent on the
server which replies, although the server must be able to supply
information as described by the queries below (or similar).

.KS
   A query may be given by any single letter which is only checked
by the destination server (if given as the <server> parameter) and is
otherwise passed on by intermediate servers, ignored and unaltered.
The following queries are those found in the current IRC implementation
and provide a large portion of the setup information for that server.
Although these may not be supported in the same way by other versions,
all servers should be able to supply a valid reply to a STATS query
which is consistent with the reply formats currently used and the
purpose of the query.
.KE

   The currently supported queries are:

        c - returns a list of servers which the server may connect
	    to or allow connections from;
        h - returns a list of servers which are either forced to be
	    treated as leaves or allowed to act as hubs;
        i - returns a list of hosts which the server allows a client
	    to connect from;
        k - returns a list of banned username/hostname combinations
	    for that server;
        l - returns a list of the server's connections, showing how
	    long each connection has been established and the traffic
	    over that connection in bytes and messages for each 
	    direction; 
        m - returns a list of commands supported by the server and
	    the usage count for each if the usage count is non zero;
        o - returns a list of hosts from which normal clients may
	    become operators;
        y - show Y (Class) lines from server's configuration file;
        u - returns a string showing how long the server has been up.

Numeric Replies:

        ERR_NOSUCHSERVER
        RPL_STATSCLINE			RPL_STATSNLINE
        RPL_STATSILINE			RPL_STATSKLINE
        RPL_STATSQLINE			RPL_STATSLLINE
        RPL_STATSLINKINFO		RPL_STATSUPTIME
        RPL_STATSCOMMANDS		RPL_STATSOLINE
        RPL_STATSHLINE			RPL_ENDOFSTATS

Examples:
.IP "STATS m" 32
; check the command usage for the server you are connected to
.IP ":Wiz STATS c eff.org" 32
; request by WiZ for C/N line information from server eff.org
.LP

4.3.3 Links message
.DS L
   Command: LINKS
Parameters: [[<remote server>] <server mask>]
.DE
   With LINKS, a user can list all servers which are known by the server
answering the query.  The returned list of servers must match
the mask, or if no mask is given, the full list is returned.

   If <remote server> is given in addition to <server mask>, the LINKS
command is forwarded to the first server found that matches that name
(if any), and that server is then required to answer the query.

Numeric Replies:

        ERR_NOSUCHSERVER
        RPL_LINKS			RPL_ENDOFLINKS

Examples:
.IP "LINKS *.au" 32
; list all servers which have a name that matches *.au;
.IP ":WiZ LINKS *.bu.edu *.edu" 32
; LINKS message from WiZ to the first server matching *.edu for a list of
servers matching *.bu.edu.
.LP

4.3.4 Time message
.DS L
   Command: TIME
Parameters: [<server>]
.DE
   The time message is used to query local time from the specified
server. If the server parameter is not given, the server handling the
command must reply to the query.

Numeric Replies:

        ERR_NOSUCHSERVER		RPL_TIME

Examples:
.IP "TIME tolsun.oulu.fi" 32
; check the time on the server "tolson.oulu.fi"
.IP "Angel TIME *.au" 32
; user angel checking the time on a server matching "*.au"
.LP

4.3.5 Connect message
.DS L
   Command: CONNECT
Parameters: <target server> [<port> [<remote server>]]
.DE
   The CONNECT command can be used to force a server to try to establish
a new connection to another server immediately.  CONNECT is a privileged
command and is to be available only to IRC Operators.  If a remote
server is given	then the CONNECT attempt is made by that server to
<target server> and <port>.

Numeric Replies:

        ERR_NOSUCHSERVER		ERR_NOPRIVILEGES
        ERR_NEEDMOREPARAMS

Examples:
.IP "CONNECT tolsun.oulu.fi" 32
; Attempt to connect a server to tolsun.oulu.fi
.IP ":WiZ CONNECT eff.org 6667 csd.bu.edu" 32
; CONNECT attempt by WiZ to get servers eff.org and csd.bu.edu connected on
port 6667.
.LP

4.3.6 Trace message
.DS L
   Command: TRACE
Parameters: [<server>]
.DE
   TRACE command is used to find the route to specific server.  Each
server that processes this message must tell the sender about it by
sending a reply indicating it is a pass-through link, forming a chain
of replies similar to that gained from using "traceroute".  After
sending this reply back, it must then send the TRACE message to the
next server until given server is reached.  If the <server> parameter
is omitted, it is recommended that TRACE command send a message to the
sender telling which servers the current server has direct connection
to.

   If the destination given by "<server>" is an actual server, then the
destination server is required to report all servers and users which
are connected to it, although only operators are permitted to see users
present.  If the destination given by <server> is a nickname, they only
a reply for that nickname is given.

.KS
Numeric Replies:

        ERR_NOSUCHSERVER

   If the TRACE message is destined for another server, all intermediate
   servers must return a RPL_TRACELINK reply to indicate that the TRACE
   passed through it and where its going next.
.KE

        RPL_TRACELINK

   A TRACE reply may be composed of any number of the following numeric
   replies.

        RPL_TRACECONNECTING		RPL_TRACEHANDSHAKE
        RPL_TRACEUNKNOWN		RPL_TRACEOPERATOR
        RPL_TRACEUSER			RPL_TRACESERVER
        RPL_TRACESERVICE		RPL_TRACENEWTYPE
        RPL_TRACECLASS

Examples:
.IP "TRACE *.oulu.fi" 32
; TRACE to a server matching *.oulu.fi
.IP ":WiZ TRACE AngelDust" 32
; TRACE issued by WiZ to nick AngelDust
.LP

4.3.7 Admin command
.DS L
   Command: ADMIN
Parameters: [<server>]
.DE
   The admin message is used to find the name of the administrator of
the given server, or current server if <server> parameter is omitted.
Each server must have the ability to forward ADMIN messages to other
servers.

Numeric Replies:

        ERR_NOSUCHSERVER
        RPL_ADMINME			RPL_ADMINLOC1
        RPL_ADMINLOC2			RPL_ADMINEMAIL

Examples:
.IP "ADMIN tolsun.oulu.fi" 32
; request an ADMIN reply from tolsun.oulu.fi

.IP ":WiZ ADMIN *.edu" 32
; ADMIN request from WiZ for first server found to match *.edu.
.LP

4.3.8 Info command
.DS L
   Command: INFO
Parameters: [<server>]
.DE
   The INFO command is required to return information which describes
the server: its version, when it was compiled, the patchlevel, when it
was started, and any other miscellaneous information which may be
considered to be relevant.

Numeric Replies:

        ERR_NOSUCHSERVER
        RPL_INFO			RPL_ENDOFINFO

Examples:
.IP "INFO csd.bu.edu	" 32
; request an INFO reply from csd.bu.edu
.IP ":Avalon INFO *.fi" 32
; INFO request from Avalon for first server found to match *.fi.
.IP "INFO Angel" 32
; request info from the server that Angel is connected to.
.LP

4.4 Sending messages

   The main purpose of the IRC protocol is to provide a base for clients
to communicate with each other.  PRIVMSG and NOTICE are the only
messages available which actually perform delivery of a text message
from one client to another - the rest just make it possible and try to
ensure it happens in a reliable and structured manner.

4.4.1 Private messages
.DS L
   Command: PRIVMSG
Parameters: <receiver>{,<receiver>} <text to be sent>
.DE
   PRIVMSG is used to send private messages between users.  <receiver>
is the nickname of the receiver of the message.  <receiver> can also
be a list of names or channels separated with commas.

.KS
   The <receiver> parameter may also me a host mask (#mask) or server
mask ($mask).  In both cases the server will only send the PRIVMSG to
those who have a server or host matching the mask.  The mask must have
at least 1 (one) "." in it and no wildcards following the last ".".
This requirement exists to prevent people sending messages to "#*" or
"$*", which would broadcast to all users; from experience, this is
abused more than used responsibly and properly.  Wildcards are the '*'
and '?'  characters.  This extension to the PRIVMSG command is only
available to Operators.
.KE

Numeric Replies:

        ERR_NORECIPIENT			ERR_NOTEXTTOSEND
        ERR_CANNOTSENDTOCHAN		ERR_NOTOPLEVEL
        ERR_WILDTOPLEVEL		ERR_TOOMANYTARGETS
        ERR_NOSUCHNICK
        RPL_AWAY

Examples:
.IP ":Angel PRIVMSG Wiz :Hello are you receiving this message ?" 32
; Message from Angel to Wiz.
.IP "PRIVMSG Angel :yes I'm receiving it !" 32
; Message to Angel.
.IP "PRIVMSG jto@tolsun.oulu.fi :Hello !" 32
; Message to a client on server tolsun.oulu.fi with username of "jto".
.IP "PRIVMSG $*.fi :Server tolsun.oulu.fi rebooting." 32
; Message to everyone on a server which has a name matching *.fi.
.IP "PRIVMSG #*.edu :NSFNet is undergoing work, expect interruptions" 32
; Message to all users who come from a host which has a name matching *.edu.
.LP

4.4.2 Notice
.DS L
   Command: NOTICE
Parameters: <nickname> <text>
.DE
.hy 0
   The NOTICE message is used similarly to PRIVMSG.  The difference
between NOTICE and PRIVMSG is that automatic replies must never be
sent in response to a NOTICE message.  This rule applies to servers
too - they must not send any error reply back to the client on receipt
of a notice.  The object of this rule is to avoid loops between a
client automatically sending something in response to something it
received.  This is typically used by automatons (clients with either
an AI or other interactive program controlling their actions) which
are always seen to be replying lest they end up in a loop with another
automaton.

   See PRIVMSG for more details on replies and examples.


4.5 User based queries

   User queries are a group of commands which are primarily concerned
with finding details on a particular user or group users.  When using
wildcards with any of these commands, if they match, they will only
return information on users who are 'visible' to you.  The visibility
of a user is determined as a combination of the user's mode and the
common set of channels you are both on.

4.5.1 Who query
.DS L
   Command: WHO
Parameters: [<name> [<o>]]
.DE
   The WHO message is used by a client to generate a query which
returns a list of information which 'matches' the <name> parameter
given by the client.  In the absence of the <name> parameter, all
visible (users who aren't invisible (user mode +i) and who don't have
a common channel with the requesting client) are listed.  The same
result can be achieved by using a <name> of "0" or any wildcard which
will end up matching every entry possible.

   The <name> passed to WHO is matched against users' host, server, real
name and nickname if the channel <name> cannot be found.

   If the "o" parameter is passed only operators are returned according
to the name mask supplied.

Numeric Replies:

        ERR_NOSUCHSERVER
        RPL_WHOREPLY			RPL_ENDOFWHO

Examples:
.IP "WHO *.fi" 32
; List all users who match against "*.fi".

.IP "WHO jto* o" 32
; List all users with a match against "jto*" if they are an operator.
.LP

4.5.2 Whois query
.DS L
   Command: WHOIS
Parameters: [<server>] <nickmask>[,<nickmask>[,...]]
.DE
   This message is used to query information about particular user.  The
server will answer this message with several numeric messages indicating
different statuses of each user which matches the nickmask (if you are
entitled to see them).  If no wildcard is present in the <nickmask>, any
information about that nick which you are allowed to see is presented.
A comma (',') separated list of nicknames may be given.

   The latter version sends the query to a specific server.  It is useful
if you want to know how long the user in question has been idle as only
local server (ie. the server the user is directly connected to) knows
that information, while everything else is globally known.

Numeric Replies:

        ERR_NOSUCHSERVER		ERR_NONICKNAMEGIVEN
        RPL_WHOISUSER			RPL_WHOISCHANNELS
        RPL_WHOISCHANNELS		RPL_WHOISSERVER
        RPL_AWAY			RPL_WHOISOPERATOR
        RPL_WHOISIDLE			ERR_NOSUCHNICK
        RPL_ENDOFWHOIS

Examples:
.IP "WHOIS wiz" 32
; return available user information about nick WiZ
.IP "WHOIS eff.org trillian" 32
; ask server eff.org for user information about trillian
.LP

4.5.3 Whowas
.DS L
   Command: WHOWAS
Parameters: <nickname> [<count> [<server>]]
.DE
   Whowas asks for information about a nickname which no longer
exists.  This may either be due to a nickname change or the user
leaving IRC. In response to this query, the server searches through
its nickname history, looking for any nicks which are lexically the
same (no wild card matching here).  The history is searched backward,
returning the most recent entry first.  If there are multiple entries,
up to <count> replies will be returned (or all of them if no <count>
parameter is given).  If a non-positive number is passed as being
<count>, then a full search is done.

Numeric Replies:

        ERR_NONICKNAMEGIVEN		ERR_WASNOSUCHNICK
        RPL_WHOWASUSER			RPL_WHOISSERVER
        RPL_ENDOFWHOWAS

Examples:
.IP "WHOWAS Wiz" 32
; return all information in the nick history about nick "WiZ";
.IP "WHOWAS Mermaid 9" 32
; return at most, the 9 most recent entries in the nick history for
"Mermaid";
.IP "WHOWAS Trillian 1 *.edu" 32
; return the most recent history for "Trillian" from the first server found
to match "*.edu".
.LP

4.6 Miscellaneous messages

   Messages in this category do not fit into any of the above categories
but are nonetheless still a part of and required by the protocol.

4.6.1 Kill message
.DS L
   Command: KILL
Parameters: <nickname> <comment>
.DE
   The KILL message is used to cause a client-server connection to be
closed by the server which has the actual connection.  KILL is used
by servers when they encounter a duplicate entry in the list of
valid nicknames and is used to remove both entries.  It is also
available to operators.

   Clients which have automatic reconnect algorithms effectively make
this command useless since the disconnection is only brief.  It does
however break the flow of data and can be used to stop large amounts of
'flooding' from abusive users or accidents.  To prevent this command
being abused, any user may elect to receive KILL messages generated for
others to keep an 'eye' on would be trouble spots.

   In an arena where nicknames are required to be globally unique at all
times, KILL messages are sent whenever 'duplicates' are detected (that
is an attempt to register two users with the same nickname) in the hope
that both of them will disappear and only 1 reappear.

   The comment given must reflect the actual reason for the KILL.  For
server-generated KILLs it usually is made up of details concerning the
origins of the two conflicting nicknames.  For users it is left up to
them to provide an adequate reason to satisfy others who see it.  To
prevent/discourage fake KILLs from being generated to hide the
identify of the KILLer, the comment also shows a 'kill-path' which is
updated by each server it passes through, each prepending its name
to the path.

Numeric Replies:

        ERR_NOPRIVILEGES		ERR_NEEDMOREPARAMS
        ERR_NOSUCHNICK			ERR_CANTKILLSERVER

.IP "KILL David (csd.bu.edu <- tolsun.oulu.fi)" 32
; Nickname collision between csd.bu.edu and tolson.oulu.fi
.LP

NOTE:
   It is recommended that only Operators be allowed to kill other users
with KILL message.  In an ideal world not even operators would need to
do this and it would be left to servers to deal with.


4.6.2 Ping message
.DS L
   Command: PING
Parameters: <server1> [<server2>]
.DE
   The PING message is used to test the presence of an active client at
the other end of the connection.  A PING message is sent at regular
intervals if no other activity detected coming from a connection.  If
a connection fails to respond to a PING command within a set amount of
time, that connection is closed.

   Any client which receives a PING message must respond to <server1>
(server which sent the PING message out) as quickly as possible with an
appropriate PONG message to indicate it is still there and alive.
Servers should not respond to PING commands but rely on PINGs from the
other end of the connection to indicate the connection is alive.  If the
<server2> parameter is specified, the PING message gets forwarded there.

Numeric Replies:

        ERR_NOORIGIN			ERR_NOSUCHSERVER

Examples:
.IP "PING tolsun.oulu.fi" 32
; server sending a PING message to another server to indicate it is still
alive.
.IP "PING WiZ" 32
; PING message being sent to nick WiZ
.LP

4.6.3 Pong message
.DS L
   Command: PONG
Parameters: <daemon> [<daemon2>]
.DE
   PONG message is a reply to ping message.  If parameter <daemon2> is
given this message must be forwarded to given daemon.  The <daemon>
parameter is the name of the daemon who has responded to PING message
and generated this message.

Numeric Replies:

        ERR_NOORIGIN			ERR_NOSUCHSERVER

Examples:
.IP "PONG csd.bu.edu tolsun.oulu.fi" 32
; PONG message from csd.bu.edu to tolsun.oulu.fi
.LP

4.6.4 Error
.DS L
   Command: ERROR
Parameters: <error message>
.DE
   The ERROR command is for use by servers when reporting a serious or
fatal error to its operators.  It may also be sent from one server to
another but must not be accepted from any normal unknown clients.

   An ERROR message is for use for reporting errors which occur with
a server-to-server link only.  An ERROR message is sent to the server
at the other end (which sends it to all of its connected operators)
and to all operators currently connected.  It is not to be passed onto
any other servers by a server if it is received from a server.

   When a server sends a received ERROR message to its operators, the
message should be encapsulated inside a NOTICE message, indicating
that the client was not responsible for the error.

Numerics:

        None.

Examples:
.IP "ERROR :Server *.fi already exists" 32
; ERROR message to the other server which caused this error.
.IP "NOTICE WiZ :ERROR from csd.bu.edu -- Server *.fi already exists" 32
; Same ERROR message as above but sent to user WiZ on the other server.
.LP
.bp
5. OPTIONALS

   This section describes OPTIONAL messages.  They are not required in a
working server implementation of the protocol described herein.  In the
absence of the option, an error reply message must be generated or an
unknown command error.  If the message is destined for another server
to answer then it must be passed on (elementary parsing required)
The allocated numerics for this are listed with the messages below.

.KS
5.1 Away
.LD
   Command: AWAY
Parameters: [message]
.DE
   With the AWAY message, clients can set an automatic reply string for
any PRIVMSG commands directed at them (not to a channel they are on).
The automatic reply is sent by the server to client sending the PRIVMSG
command.  The only replying server is the one to which the sending
client is connected to.
.KE

   The AWAY message is used either with one parameter (to set an AWAY
message) or with no parameters (to remove the AWAY message).

Numeric Replies:

        RPL_UNAWAY			RPL_NOWAWAY

Examples:
.IP "AWAY :Gone to lunch.  Back in 5" 32
; set away message to "Gone to lunch.  Back in 5".
.IP ":WiZ AWAY" 32
; unmark WiZ as being away.
.LP

5.2 Rehash message
.DS L
   Command: REHASH
Parameters: None
.DE
   The rehash message can be used by the operator to force the server
to re-read and process its configuration file.

Numeric Replies:

        RPL_REHASHING			ERR_NOPRIVILEGES


Examples:
.IP "REHASH" 32
; message from client with operator status to server asking it to reread
its configuration file.
.LP

5.3 Restart message
.DS L
   Command: RESTART
Parameters: None
.DE
   The restart message can only be used by an operator to force a server
restart itself.  This message is optional since it may be viewed as a
risk to allow arbitrary people to connect to a server as an operator
and execute this command, causing (at least) a disruption to service.

   The RESTART command must always be fully processed by the server
to which the sending client is connected and not be passed onto other
connected servers.

Numeric Replies:

        ERR_NOPRIVILEGES

Examples:
.IP "RESTART" 32
; no parameters required.
.LP

5.4 Summon message
.DS L
   Command: SUMMON
Parameters: <user> [<server>]
.DE
   The SUMMON command can be used to give users who are on a host
running an IRC server a message asking them to please join IRC.  This
message is only sent if the target server (a) has SUMMON enabled,
(b) the user is logged in and (c) the server process can write to the
user's tty (or similar).

   If no <server> parameter is given it tries to summon <user> from the
server the client is connected to is assumed as the target.


   If summon is not enabled in a server, it must return the
ERR_SUMMONDISABLED numeric and pass the summon message onwards.

.KS
Numeric Replies:

        ERR_NORECIPIENT			ERR_FILEERROR
        ERR_NOLOGIN			ERR_NOSUCHSERVER
        RPL_SUMMONING
.KE

Examples:
.IP "SUMMON jto" 32
; summon user jto on the server's host
.IP "SUMMON jto tolsun.oulu.fi" 32
; summon user jto on the host which a server named "tolsun.oulu.fi" is
running.
.LP


.KS
5.5 Users
.DS L
   Command: USERS
Parameters: [<server>]
.DE
   The USERS command returns a list of users logged into the server in
a similar format to who(1), rusers(1) and finger(1).  Some people may
disable this command on their server for security related reasons.  If
disabled, the correct numeric must be returned to indicate this.
.KE

Numeric Replies:

        ERR_NOSUCHSERVER		ERR_FILEERROR
        RPL_USERSSTART			RPL_USERS
        RPL_NOUSERS			RPL_ENDOFUSERS
        ERR_USERSDISABLED

Disabled Reply:

        ERR_USERSDISABLED

Examples:
.IP "USERS eff.org" 32
; request a list of users logged in on server eff.org
.IP ":John USERS tolsun.oulu.fi" 32
; request from John for a list of users logged in on server tolsun.oulu.fi
.LP

.KS
5.6 Operwall message
.DS L
   Command: WALLOPS
Parameters: Text to be sent to all operators currently online
.DE
   Sends a message to all operators currently online.  After implementing
WALLOPS as a user command it was found that it was often and commonly
abused as a means of sending a message to a lot of people (much similar
to WALL).  Due to this it is recommended that the current implementation
of WALLOPS be used as an example by allowing and recognising only servers
as the senders of WALLOPS.
.KE

Numeric Replies:

        ERR_NEEDMOREPARAMS

Examples:
.IP ":csd.bu.edu WALLOPS :Connect '*.uiuc.edu 6667' from Joshua" 32
; WALLOPS message from csd.bu.edu announcing a CONNECT message it received
and acted upon from Joshua.
.LP

5.7 Userhost message
.DS L
   Command: USERHOST
Parameters: <nickname>{<space><nickname>}
.DE
   The USERHOST command takes a list of up to 5 nicknames, each
separated by a space character and returns a list of information about
each nickname that it found.  The returned list has each reply separated
by a space.

Numeric Replies:

        RPL_USERHOST			ERR_NEEDMOREPARAMS

Examples:
.IP "USERHOST Wiz Michael Marty p" 32
;USERHOST request for information on nicks "Wiz", "Michael", "Marty" and "p"
.LP

.KS
5.8 Ison message
.DS L
   Command: ISON
Parameters: <nickname>{<space><nickname>}
.DE
.hy 0
   The ISON command was implemented to provide a quick and efficient
means to get a response about whether a given nickname was currently
on IRC. ISON only takes one (1) parameter: a space-separated list of
nicks.  For each nickname in the list that is present, the server adds
that to its reply string.  Thus the reply string may return empty
(none of the given nicks are present), an exact copy of the parameter
string (all of them present) or as any other subset of the set of
nicks given in the parameter.  The only limit on the number of nicks
that may be checked is that the combined length must not be too large
as to cause the server to chop it off so it fits in 512 characters.
.KE
.hy 0

   ISON is only be processed by the server local to the client sending
the command and thus not passed onto other servers for further
processing.

Numeric Replies:

        RPL_ISON		ERR_NEEDMOREPARAMS

Examples:
.IP "ISON phone trillian WiZ jarlek Avalon Angel Monstah" 32
; Sample ISON request for 7 nicks.
.LP


6. REPLIES

   The following is a list of numeric replies which are generated in
response to the commands given above.  Each numeric is given with its
number, name and reply string.


6.1 Error Replies.

        401	ERR_NOSUCHNICK
        		"<nickname> :No such nick/channel"

        	- Used to indicate the nickname parameter supplied to a
        	  command is currently unused.

.KS
        402	ERR_NOSUCHSERVER
        		"<server name> :No such server"

        	- Used to indicate the server name given currently
        	  doesn't exist.
.KE

        403	ERR_NOSUCHCHANNEL
        		"<channel name> :No such channel"

        	- Used to indicate the given channel name is invalid.

        404	ERR_CANNOTSENDTOCHAN
        		"<channel name> :Cannot send to channel"

        	- Sent to a user who is either (a) not on a channel
        	  which is mode +n or (b) not a chanop (or mode +v) on
        	  a channel which has mode +m set and is trying to send
        	  a PRIVMSG message to that channel.

        405	ERR_TOOMANYCHANNELS
        		"<channel name> :You have joined too many \\
        		 channels"
        	- Sent to a user when they have joined the maximum
        	  number of allowed channels and they try to join
        	  another channel.

        406	ERR_WASNOSUCHNICK
        		"<nickname> :There was no such nickname"

        	- Returned by WHOWAS to indicate there is no history
        	  information for that nickname.

        407	ERR_TOOMANYTARGETS
        		"<target> :Duplicate recipients. No message \\
        		 delivered"

        	- Returned to a client which is attempting to send a
        	  PRIVMSG/NOTICE using the user@host destination format
        	  and for a user@host which has several occurrences.

        409	ERR_NOORIGIN
        		":No origin specified"

        	- PING or PONG message missing the originator parameter
        	  which is required since these commands must work
        	  without valid prefixes.

.KS
        411	ERR_NORECIPIENT
        		":No recipient given (<command>)"
        412	ERR_NOTEXTTOSEND
        		":No text to send"
        413	ERR_NOTOPLEVEL
        		"<mask> :No toplevel domain specified"
        414	ERR_WILDTOPLEVEL
        		"<mask> :Wildcard in toplevel domain"
.KE

        	- 412 - 414 are returned by PRIVMSG to indicate that
        	  the message wasn't delivered for some reason.
        	  ERR_NOTOPLEVEL and ERR_WILDTOPLEVEL are errors that
        	  are returned when an invalid use of
        	  "PRIVMSG $<server>" or "PRIVMSG #<host>" is attempted.

        421	ERR_UNKNOWNCOMMAND
        		"<command> :Unknown command"

        	- Returned to a registered client to indicate that the
        	  command sent is unknown by the server.

        422	ERR_NOMOTD
        		":MOTD File is missing"

        	- Server's MOTD file could not be opened by the server.

        423	ERR_NOADMININFO
        		"<server> :No administrative info available"

        	- Returned by a server in response to an ADMIN message
        	  when there is an error in finding the appropriate
        	  information.

        424	ERR_FILEERROR
        	":File error doing <file op> on <file>"

        	- Generic error message used to report a failed file
        	  operation during the processing of a message.

        431	ERR_NONICKNAMEGIVEN
        		":No nickname given"

        	- Returned when a nickname parameter expected for a
        	  command and isn't found.

.KS
        432	ERR_ERRONEUSNICKNAME
        		"<nick> :Erroneus nickname"

        	- Returned after receiving a NICK message which contains
        	  characters which do not fall in the defined set.  See
        	  section x.x.x for details on valid nicknames.
.KE

        433	ERR_NICKNAMEINUSE
        		"<nick> :Nickname is already in use"

        	- Returned when a NICK message is processed that results
        	  in an attempt to change to a currently existing
        	  nickname.

        436	ERR_NICKCOLLISION
        		"<nick> :Nickname collision KILL"

        	- Returned by a server to a client when it detects a
        	  nickname collision (registered of a NICK that
        	  already exists by another server).

        441	ERR_USERNOTINCHANNEL
        		"<nick> <channel> :They aren't on that channel"

        	- Returned by the server to indicate that the target
        	  user of the command is not on the given channel.

        442	ERR_NOTONCHANNEL
        		"<channel> :You're not on that channel"

        	- Returned by the server whenever a client tries to
        	  perform a channel effecting command for which the
        	  client isn't a member.

        443	ERR_USERONCHANNEL
        		"<user> <channel> :is already on channel"

        	- Returned when a client tries to invite a user to a
        	  channel they are already on.

        444	ERR_NOLOGIN
        		"<user> :User not logged in"

        	- Returned by the summon after a SUMMON command for a
        	  user was unable to be performed since they were not
        	  logged in.

.KS
        445	ERR_SUMMONDISABLED
        		":SUMMON has been disabled"

        	- Returned as a response to the SUMMON command.  Must be
        	  returned by any server which does not implement it.
.KE

        446	ERR_USERSDISABLED
        		":USERS has been disabled"

        	- Returned as a response to the USERS command.  Must be
        	  returned by any server which does not implement it.

        451	ERR_NOTREGISTERED
        		":You have not registered"

        	- Returned by the server to indicate that the client
        	  must be registered before the server will allow it
        	  to be parsed in detail.

        461	ERR_NEEDMOREPARAMS
        		"<command> :Not enough parameters"

        	- Returned by the server by numerous commands to
        	  indicate to the client that it didn't supply enough
        	  parameters.

        462	ERR_ALREADYREGISTRED
        		":You may not reregister"

        	- Returned by the server to any link which tries to
        	  change part of the registered details (such as
        	  password or user details from second USER message).


        463	ERR_NOPERMFORHOST
        		":Your host isn't among the privileged"

        	- Returned to a client which attempts to register with
        	  a server which does not been setup to allow
        	  connections from the host the attempted connection
        	  is tried.

        464	ERR_PASSWDMISMATCH
        		":Password incorrect"

        	- Returned to indicate a failed attempt at registering
        	  a connection for which a password was required and
        	  was either not given or incorrect.

        465	ERR_YOUREBANNEDCREEP
        		":You are banned from this server"

        	- Returned after an attempt to connect and register
        	  yourself with a server which has been setup to
        	  explicitly deny connections to you.

        467	ERR_KEYSET
        		"<channel> :Channel key already set"
        471	ERR_CHANNELISFULL
        		"<channel> :Cannot join channel (+l)"
        472	ERR_UNKNOWNMODE  
        		"<char> :is unknown mode char to me"
        473	ERR_INVITEONLYCHAN
        		"<channel> :Cannot join channel (+i)"
        474	ERR_BANNEDFROMCHAN
        		"<channel> :Cannot join channel (+b)"
        475	ERR_BADCHANNELKEY
        		"<channel> :Cannot join channel (+k)"
        481	ERR_NOPRIVILEGES
        		":Permission Denied- You're not an IRC operator"

        	- Any command requiring operator privileges to operate
        	  must return this error to indicate the attempt was
        	  unsuccessful.

        482	ERR_CHANOPRIVSNEEDED
        		"<channel> :You're not channel operator"

        	- Any command requiring 'chanop' privileges (such as
        	  MODE messages) must return this error if the client
        	  making the attempt is not a chanop on the specified
        	  channel.

        483	ERR_CANTKILLSERVER
        		":You cant kill a server!"

        	- Any attempts to use the KILL command on a server
        	  are to be refused and this error returned directly
        	  to the client.

        491	ERR_NOOPERHOST
        		":No O-lines for your host"

        	- If a client sends an OPER message and the server has
        	  not been configured to allow connections from the
        	  client's host as an operator, this error must be
        	  returned.

        501	ERR_UMODEUNKNOWNFLAG
        		":Unknown MODE flag"

        	- Returned by the server to indicate that a MODE
        	  message was sent with a nickname parameter and that
        	  the a mode flag sent was not recognized.

        502	ERR_USERSDONTMATCH
        		":Cant change mode for other users"

        	- Error sent to any user trying to view or change the
        	  user mode for a user other than themselves.


6.2 Command responses.

        300	RPL_NONE
        		Dummy reply number. Not used.

        302	RPL_USERHOST
        		":[<reply>{<space><reply>}]"

        	- Reply format used by USERHOST to list replies to
        	  the query list.  The reply string is composed as
		  follows:

		  <reply> ::= <nick>['*'] '=' <'+'|'-'><hostname>

		  The '*' indicates whether the client has registered
		  as an Operator.  The '-' or '+' characters represent
		  whether the client has set an AWAY message or not
		  respectively.

        303	RPL_ISON
        		":[<nick> {<space><nick>}]"

        	- Reply format used by ISON to list replies to the
        	  query list.

.KS
        301	RPL_AWAY
        		"<nick> :<away message>"
        305	RPL_UNAWAY
        		":You are no longer marked as being away"
        306	RPL_NOWAWAY
        		":You have been marked as being away"

        	- These replies are used with the AWAY command (if
        	  allowed).  RPL_AWAY is sent to any client sending a
        	  PRIVMSG to a client which is away.  RPL_AWAY is only
        	  sent by the server to which the client is connected.
        	  Replies RPL_UNAWAY and RPL_NOWAWAY are sent when the
        	  client removes and sets an AWAY message.
.KE

        311	RPL_WHOISUSER
        		"<nick> <user> <host> * :<real name>"
        312	RPL_WHOISSERVER
        		"<nick> <server> :<server info>"
        313	RPL_WHOISOPERATOR
        		"<nick> :is an IRC operator"
        317	RPL_WHOISIDLE
        		"<nick> <integer> :seconds idle"
        318	RPL_ENDOFWHOIS
        		"<nick> :End of /WHOIS list"
        319	RPL_WHOISCHANNELS
        		"<nick> :{[@|+]<channel><space>}"

        	- Replies 311 - 313, 317 - 319 are all replies
        	  generated in response to a WHOIS message.  Given that
        	  there are enough parameters present, the answering
        	  server must either formulate a reply out of the above
        	  numerics (if the query nick is found) or return an
        	  error reply.  The '*' in RPL_WHOISUSER is there as
		  the literal character and not as a wild card.  For
		  each reply set, only RPL_WHOISCHANNELS may appear
		  more than once (for long lists of channel names).
		  The '@' and '+' characters next to the channel name
		  indicate whether a client is a channel operator or
		  has been granted permission to speak on a moderated
		  channel.  The RPL_ENDOFWHOIS reply is used to mark
		  the end of processing a WHOIS message.

.KS
        314	RPL_WHOWASUSER
        		"<nick> <user> <host> * :<real name>"
        369	RPL_ENDOFWHOWAS
        		"<nick> :End of WHOWAS"

        	- When replying to a WHOWAS message, a server must use
        	  the replies RPL_WHOWASUSER, RPL_WHOISSERVER or
        	  ERR_WASNOSUCHNICK for each nickname in the presented
        	  list.  At the end of all reply batches, there must
        	  be RPL_ENDOFWHOWAS (even if there was only one reply
        	  and it was an error).
.KE

        321	RPL_LISTSTART
        		"Channel :Users  Name"
        322	RPL_LIST
        		"<channel> <# visible> :<topic>"
        323	RPL_LISTEND
        		":End of /LIST"

        	- Replies RPL_LISTSTART, RPL_LIST, RPL_LISTEND mark
        	  the start, actual replies with data and end of the
        	  server's response to a LIST command.  If there are
        	  no channels available to return, only the start
        	  and end reply must be sent.

        324	RPL_CHANNELMODEIS
        		"<channel> <mode> <mode params>"

        331	RPL_NOTOPIC
        		"<channel> :No topic is set"
        332	RPL_TOPIC
        		"<channel> :<topic>"

        	- When sending a TOPIC message to determine the
        	  channel topic, one of two replies is sent.  If
        	  the topic is set, RPL_TOPIC is sent back else
        	  RPL_NOTOPIC.

        341	RPL_INVITING
        		"<channel> <nick>"

        	- Returned by the server to indicate that the
        	  attempted INVITE message was successful and is
        	  being passed onto the end client.

.KS
        342	RPL_SUMMONING
        		"<user> :Summoning user to IRC"

        	- Returned by a server answering a SUMMON message to
        	  indicate that it is summoning that user.
.KE

        351	RPL_VERSION
        		"<version>.<debuglevel> <server> :<comments>"

        	- Reply by the server showing its version details.
        	  The <version> is the version of the software being
        	  used (including any patchlevel revisions) and the
        	  <debuglevel> is used to indicate if the server is
        	  running in "debug mode".

        	  The "comments" field may contain any comments about
        	  the version or further version details.

        352	RPL_WHOREPLY
        		"<channel> <user> <host> <server> <nick> \\
        		 <H|G>[*][@|+] :<hopcount> <real name>"
        315	RPL_ENDOFWHO
        		"<name> :End of /WHO list"

        	- The RPL_WHOREPLY and RPL_ENDOFWHO pair are used
        	  to answer a WHO message.  The RPL_WHOREPLY is only
        	  sent if there is an appropriate match to the WHO
        	  query.  If there is a list of parameters supplied
        	  with a WHO message, a RPL_ENDOFWHO must be sent
        	  after processing each list item with <name> being
        	  the item.

        353	RPL_NAMREPLY
        		"<channel> :[[@|+]<nick> [[@|+]<nick> [...]]]"
        366	RPL_ENDOFNAMES
        		"<channel> :End of /NAMES list"

        	- To reply to a NAMES message, a reply pair consisting
        	  of RPL_NAMREPLY and RPL_ENDOFNAMES is sent by the
        	  server back to the client.  If there is no channel
        	  found as in the query, then only RPL_ENDOFNAMES is
        	  returned.  The exception to this is when a NAMES
        	  message is sent with no parameters and all visible
        	  channels and contents are sent back in a series of
        	  RPL_NAMEREPLY messages with a RPL_ENDOFNAMES to mark
        	  the end.


.KS
        364	RPL_LINKS
        		"<mask> <server> :<hopcount> <server info>"
        365	RPL_ENDOFLINKS
        		"<mask> :End of /LINKS list"

        	- In replying to the LINKS message, a server must send
        	  replies back using the RPL_LINKS numeric and mark the
        	  end of the list using an RPL_ENDOFLINKS reply.
.KE

        367	RPL_BANLIST
        		"<channel> <banid>"
        368	RPL_ENDOFBANLIST
        		"<channel> :End of channel ban list"

        	- When listing the active 'bans' for a given channel,
        	  a server is required to send the list back using the
        	  RPL_BANLIST and RPL_ENDOFBANLIST messages.  A separate
        	  RPL_BANLIST is sent for each active banid.  After the
        	  banids have been listed (or if none present) a
        	  RPL_ENDOFBANLIST must be sent.

        371	RPL_INFO
        		":<string>"
        374	RPL_ENDOFINFO
        		":End of /INFO list"

        	- A server responding to an INFO message is required to
        	  send all its 'info' in a series of RPL_INFO messages
        	  with a RPL_ENDOFINFO reply to indicate the end of the
        	  replies.

        375	RPL_MOTDSTART
        		":- <server> Message of the day - "
        372	RPL_MOTD
        		":- <text>"
        376	RPL_ENDOFMOTD
        		":End of /MOTD command"

        	- When responding to the MOTD message and the MOTD file
        	  is found, the file is displayed line by line, with
        	  each line no longer than 80 characters, using
        	  RPL_MOTD format replies.  These should be surrounded
        	  by a RPL_MOTDSTART (before the RPL_MOTDs) and an
        	  RPL_ENDOFMOTD (after).

.KS
        381	RPL_YOUREOPER
        		":You are now an IRC operator"

        	- RPL_YOUREOPER is sent back to a client which has
        	  just successfully issued an OPER message and gained
        	  operator status.
.KE

        382	RPL_REHASHING
        		"<config file> :Rehashing"

        	- If the REHASH option is used and an operator sends
        	  a REHASH message, an RPL_REHASHING is sent back to
        	  the operator.

        391	RPL_TIME
        		"<server> :<string showing server's local time>"

        	- When replying to the TIME message, a server must send
        	  the reply using the RPL_TIME format above.  The string
        	  showing the time need only contain the correct day and
        	  time there.  There is no further requirement for the
        	  time string.

        392	RPL_USERSSTART
        		":UserID   Terminal  Host"
        393	RPL_USERS
        		":%-8s %-9s %-8s"
        394	RPL_ENDOFUSERS
        		":End of users"
        395	RPL_NOUSERS
        		":Nobody logged in"

        	- If the USERS message is handled by a server, the
        	  replies RPL_USERSTART, RPL_USERS, RPL_ENDOFUSERS and
        	  RPL_NOUSERS are used.  RPL_USERSSTART must be sent
        	  first, following by either a sequence of RPL_USERS
        	  or a single RPL_NOUSER.  Following this is
        	  RPL_ENDOFUSERS.
.bp
        200	RPL_TRACELINK
        		"Link <version & debug level> <destination> \\
        		 <next server>"
        201	RPL_TRACECONNECTING
        		"Try. <class> <server>"
        202	RPL_TRACEHANDSHAKE
        		"H.S. <class> <server>"
        203	RPL_TRACEUNKNOWN
        		"???? <class> [<client IP address in dot form>]"
        204	RPL_TRACEOPERATOR
        		"Oper <class> <nick>"
        205	RPL_TRACEUSER
        		"User <class> <nick>"
        206	RPL_TRACESERVER
        		"Serv <class> <int>S <int>C <server> \\
        		 <nick!user|*!*>@<host|server>"
        208	RPL_TRACENEWTYPE
        		"<newtype> 0 <client name>"
        261	RPL_TRACELOG
        		"File <logfile> <debug level>"

        	- The RPL_TRACE* are all returned by the server in
        	  response to the TRACE message.  How many are
        	  returned is dependent on the the TRACE message and
        	  whether it was sent by an operator or not.  There
        	  is no predefined order for which occurs first.
        	  Replies RPL_TRACEUNKNOWN, RPL_TRACECONNECTING and
        	  RPL_TRACEHANDSHAKE are all used for connections
        	  which have not been fully established and are either
        	  unknown, still attempting to connect or in the
        	  process of completing the 'server handshake'.
        	  RPL_TRACELINK is sent by any server which handles
        	  a TRACE message and has to pass it on to another
        	  server.  The list of RPL_TRACELINKs sent in
        	  response to a TRACE command traversing the IRC
        	  network should reflect the actual connectivity of
        	  the servers themselves along that path.
        	  RPL_TRACENEWTYPE is to be used for any connection
        	  which does not fit in the other categories but is
        	  being displayed anyway.
.bp
        211	RPL_STATSLINKINFO
        		"<linkname> <sendq> <sent messages> \\
        		 <sent bytes> <received messages> \\
        		 <received bytes> <time open>"
        212	RPL_STATSCOMMANDS
        		"<command> <count>"
        213	RPL_STATSCLINE
        		"C <host> * <name> <port> <class>"
        214	RPL_STATSNLINE
        		"N <host> * <name> <port> <class>"
        215	RPL_STATSILINE
        		"I <host> * <host> <port> <class>"
        216	RPL_STATSKLINE
        		"K <host> * <username> <port> <class>"
        218	RPL_STATSYLINE
        		"Y <class> <ping frequency> <connect \\
        		 frequency> <max sendq>"
        219	RPL_ENDOFSTATS
        		"<stats letter> :End of /STATS report"
        241	RPL_STATSLLINE
        		"L <hostmask> * <servername> <maxdepth>"
        242	RPL_STATSUPTIME
        		":Server Up %d days %d:%02d:%02d"
        243	RPL_STATSOLINE
        		"O <hostmask> * <name>"
        244	RPL_STATSHLINE
        		"H <hostmask> * <servername>"

        221	RPL_UMODEIS
        		"<user mode string>"

        		- To answer a query about a client's own mode,
        		  RPL_UMODEIS is sent back.
.bp
        251	RPL_LUSERCLIENT
        		":There are <integer> users and <integer> \\
        		 invisible on <integer> servers"
        252	RPL_LUSEROP
        		"<integer> :operator(s) online"
        253	RPL_LUSERUNKNOWN
        		"<integer> :unknown connection(s)"
        254	RPL_LUSERCHANNELS
        		"<integer> :channels formed"
        255	RPL_LUSERME
        		":I have <integer> clients and <integer> \\
			  servers"

        		- In processing an LUSERS message, the server
        		  sends a set of replies from RPL_LUSERCLIENT,
        		  RPL_LUSEROP, RPL_USERUNKNOWN,
        		  RPL_LUSERCHANNELS and RPL_LUSERME.  When
        		  replying, a server must send back
        		  RPL_LUSERCLIENT and RPL_LUSERME.  The other
        		  replies are only sent back if a non-zero count
        		  is found for them.

        256	RPL_ADMINME
        		"<server> :Administrative info"
        257	RPL_ADMINLOC1
        		":<admin info>"
        258	RPL_ADMINLOC2
        		":<admin info>"
        259	RPL_ADMINEMAIL
        		":<admin info>"

        		- When replying to an ADMIN message, a server
        		  is expected to use replies RLP_ADMINME
        		  through to RPL_ADMINEMAIL and provide a text
        		  message with each.  For RPL_ADMINLOC1 a
        		  description of what city, state and country
			  the server is in is expected, followed by
			  details of the university and department
        		  (RPL_ADMINLOC2) and finally the administrative
        		  contact for the server (an email address here
        		  is required) in RPL_ADMINEMAIL.
.bp
6.3 Reserved numerics.

   These numerics are not described above since they fall into one of
the following categories:

        1. no longer in use;

        2. reserved for future planned use;

        3. in current use but are part of a non-generic 'feature' of
           the current IRC server.

        209	RPL_TRACECLASS		217	RPL_STATSQLINE
        231	RPL_SERVICEINFO		232	RPL_ENDOFSERVICES
        233	RPL_SERVICE		234	RPL_SERVLIST
        235	RPL_SERVLISTEND
        316	RPL_WHOISCHANOP		361	RPL_KILLDONE
        362	RPL_CLOSING		363	RPL_CLOSEEND
        373	RPL_INFOSTART		384	RPL_MYPORTIS
        466	ERR_YOUWILLBEBANNED	476	ERR_BADCHANMASK	
        492	ERR_NOSERVICEHOST




7. Client and server authentication

   Clients and servers are both subject to the same level of
authentication.  For both, an IP number to hostname lookup (and reverse
check on this) is performed for all connections made to the server.
Both connections are then subject to a password check (if there is a
password set for that connection).  These checks are possible on all
connections although the password check is only commonly used with
servers.

   An additional check that is becoming of more and more common is
that of the username responsible for making the connection.  Finding
the username of the other end of the connection typically involves
connecting to an authentication server such as an authd or identd for
RFC 931 or the Ident IETF draft respectively.

   Given that without passwords it is not easy to reliably determine
who is on the other end of a network connection, use of passwords is
strongly recommended on inter-server connections in addition to any
other measures such as using an ident server.



8. Current implementations

   The only current implementation of this protocol is the IRC server,
version 2.8. Earlier versions may implement some or all of the commands
described by this document with NOTICE messages replacing many of the
numeric replies.  Unfortunately, due to backward compatibility
requirements, the implementation of some parts of this document varies
with what is laid out.  On notable difference is:

        * recognition that any LF or CR anywhere in a message marks the
          end of that message (instead of requiring CR-LF);

   The rest of this section deals with issues that are mostly of
importance to those who wish to implement a server but some parts also
apply directly to clients as well.


8.1 Network protocol: TCP - why it is best used here.

   IRC has been implemented on top of TCP since TCP supplies a
reliable network protocol which is well suited to this scale of
conferencing.  The use of multicast IP is an alternative, but it is
not widely available or supported at the present time.

8.1.1 Support of Unix sockets

   Given that Unix domain sockets allow listen/connect operations, the
current implementation can be configured to listen and accept both
client and server connections on a Unix domain socket.  These are
recognized as sockets where the hostname starts with a '/'.

   When providing any information about the connections on a Unix
domain socket, the server is required to supplant the actual hostname
in place of the pathname unless the actual socket name is being asked
for.


8.2 Command Parsing

   To provide useful 'non-buffered' network IO for clients and servers,
each connection is given its own private 'input buffer' in which the
results of the most recent read and parsing are kept.  A buffer size of
512 bytes is used so as to hold 1 full message, although, this will
usually hold several commands.  The private buffer is parsed after every
read operation for valid messages.  When dealing with multiple messages
from one client in the buffer, care should be taken in case one happens
to cause the client to be 'removed'.


8.3 Message delivery

   It is common to find network links saturated or hosts to which you
are sending data unable to send data.  Although Unix typically handles
this through the TCP window and internal buffers, the server often has
large amounts of data to send (especially when a new server-server
link forms) and the small buffers provided in the kernel are not
enough for the outgoing queue.  To alleviate this problem, a "send
queue" is used as a FIFO queue for data to be sent.  A typical "send
queue" may grow to 200 Kbytes on a large IRC network with a slow
network connection when a new server connects.

   When polling its connections, a server will first read and parse
all incoming data, queuing any data to be sent out. When all available
input is processed, the queued data is sent. This reduces the number
of write() system calls and helps TCP make bigger packets.


8.4 Connection 'Liveness'

   To detect when a connection has died or become unresponsive, the
server must ping each of its connections that it doesn't get a
response from in a given amount of time.

   If a connection doesn't respond in time, its connection is closed
using the appropriate procedures.  A connection is also dropped if its
sendq grows beyond the maximum allowed, because it is better to close
a slow connection than have a server process block.


8.5 Establishing a server to client connection

   Upon connecting to an IRC server, a client is sent the MOTD (if
present) as well as the current user/server count (as per the LUSER
command).  The server is also required to give an unambiguous message
to the client which states its name and version as well as any other
introductory messages which may be deemed appropriate.

   After dealing with this, the server must then send out the new
user's nickname and other information as supplied by itself (USER
command) and as the server could discover (from DNS/authentication
servers).  The server must send this information out with NICK first
followed by USER.


.KS
8.6 Establishing a server-server connection.

   The process of establishing of a server-to-server connection is
fraught with danger since there are many possible areas where problems
can occur - the least of which are race conditions.
.KE

   After a server has received a connection following by a PASS/SERVER
pair which were recognised as being valid, the server should then reply
with its own PASS/SERVER information for that connection as well as all
of the other state information it knows about as described below.

   When the initiating server receives a PASS/SERVER pair, it too then
checks that the server responding is authenticated properly before
accepting the connection to be that server.

8.6.1 Server exchange of state information when connecting

   The order of state information being exchanged between servers is
essential.  The required order is as follows:

        * all known other servers;

        * all known user information;

        * all known channel information.

   Information regarding servers is sent via extra SERVER messages,
user information with NICK/USER/MODE/JOIN messages and channels with
MODE messages.

   NOTE: channel topics are *NOT* exchanged here because the TOPIC
command overwrites any old topic information, so at best, the two
sides of the connection would exchange topics.

   By passing the state information about servers first, any
collisions with servers that already exist occur before nickname
collisions due to a second server introducing a particular nickname.
Due to the IRC network only being able to exist as an acyclic graph,
it may be possible that the network has already reconnected in
another location, the place where the collision occurs indicating where
the net needs to split.


8.7 Terminating server-client connections

   When a client connection closes, a QUIT message is generated on
behalf of the client by the server to which the client connected.  No
other message is to be generated or used.


8.8 Terminating server-server connections

   If a server-server connection is closed, either via a remotely
generated SQUIT or 'natural' causes, the rest of the connected IRC
network must have its information updated with by the server which
detected the closure.  The server then sends a list of SQUITs (one for
each server behind that connection) and a list of QUITs (again, one for
each client behind that connection).


8.9 Tracking nickname changes

   All IRC servers are required to keep a history of recent nickname
changes.  This is required to allow the server to have a chance of
keeping in touch of things when nick-change race conditions occur with
commands which manipulate them.  Commands which must trace nick changes
are:

        * KILL (the nick being killed)

        * MODE (+/- o,v)

        * KICK (the nick being kicked)

   No other commands are to have nick changes checked for.

   In the above cases, the server is required to first check for the
existence of the nickname, then check its history to see who that nick
currently belongs to (if anyone!).  This reduces the chances of race
conditions but they can still occur with the server ending up affecting
the wrong client.  When performing a change trace for an above command
it is recommended that a time range be given and entries which are
too old ignored.

   For a reasonable history, a server should be able to keep previous
nickname for every client it knows about if they all decided to change.
This size is limited by other factors (such as memory, etc).


8.10 Flood control of clients

   With a large network of interconnected IRC servers, it is quite
easy for any single client attached to the network to supply a
continuous stream of messages that result in not only flooding the
network, but also degrading the level of service provided to others.
Rather than require every 'victim' to be provide their own protection,
flood protection was written into the server and is applied to all
clients except services.  The current algorithm is as follows:

        * check to see if client's `message timer' is less than
          current time (set to be equal if it is);

        * read any data present from the client;

        * while the timer is less than ten seconds ahead of the current
          time, parse any present messages and penalize the client by
          2 seconds for each message;

which in essence means that the client may send 1 message every 2
seconds without being adversely affected.


8.11 Non-blocking lookups

   In a real-time environment, it is essential that a server process
do as little waiting as possible so that all the clients are serviced
fairly.  Obviously this requires non-blocking IO on all network
read/write operations.  For normal server connections, this was not
difficult, but there are other support operations that may cause the
server to block (such as disk reads).  Where possible, such activity
should be performed with a short timeout.

8.11.1 Hostname (DNS) lookups

   Using the standard resolver libraries from Berkeley and others has
meant large delays in some cases where replies have timed out.  To
avoid this, a separate set of DNS routines were written which were
setup for non-blocking IO operations and then polled from within the
main server IO loop.

8.11.2 Username (Ident) lookups

   Although there are numerous ident libraries for use and inclusion
into other programs, these caused problems since they operated in a
synchronous manner and resulted in frequent delays.  Again the
solution was to write a set of routines which would cooperate with the
rest of the server and work using non-blocking IO.
.bp
8.12 Configuration File

   To provide a flexible way of setting up and running the server,
it is recommended that a configuration file be used which contains
instructions to the server on the following:

        * which hosts to accept client connections from;

        * which hosts to allow to connect as servers;

        * which hosts to connect to (both actively and
          passively);

        * information about where the server is (university,
          city/state, company are examples of this);

        * who is responsible for the server and an email address
          at which they can be contacted;

        * hostnames and passwords for clients which wish to be given
          access to restricted operator commands.

   In specifying hostnames, both domain names and use of the 'dot'
notation (127.0.0.1) should both be accepted.  It must be possible
to specify the password to be used/accepted for all outgoing and
incoming connections (although the only outgoing connections are
those to other servers).

   The above list is the minimum requirement for any server which
wishes to make a connection with another server.  Other items which
may be of use are:

        * specifying which servers other server may introduce;

        * how deep a server branch is allowed to become;

        * hours during which clients may connect.

8.12.1 Allowing clients to connect

   A server should use some sort of 'access control list' (either in
the configuration file or elsewhere) that is read at startup and
used to decide what hosts clients may use to connect to it.

   Both 'deny' and 'allow' should be implemented to provide the
required flexibility for host access control.
.KS
8.12.2 Operators

   The granting of operator privileges to a disruptive person can have
dire consequences for the well-being of the IRC net in general due to
the powers given to them.  Thus, the acquisition of such powers should
not be very easy.  The current setup requires two 'passwords' to be
used although one of them is usually easy guessed.  Storage of oper
passwords in configuration files is preferable to hard coding them in
and should be stored in a crypted format (ie using crypt(3) from Unix)
to prevent easy theft.
.KE

8.12.3 Allowing servers to connect

   The interconnection of server is not a trivial matter: a bad
connection can have a large impact on the usefulness of IRC.  Thus,
each server should have a list of servers to which it may connect and
which servers may connect to it.  Under no circumstances should a
server allow an arbitrary host to connect as a server.  In addition to
which servers may and may not connect, the configuration file should
also store the password and other characteristics of that link.

8.12.4 Administrivia

   To provide accurate and valid replies to the ADMIN command (see
section 4.3.7), the server should find the relevant details in the
configuration.


8.13 Channel membership

   The current server allows any registered local user to join upto
10 different channels.  There is no limit imposed on non-local users
so that the server remains (reasonably) consistant with all others
on a channel membership basis



.KS
9. Current problems

   There are a number of recognized problems with this protocol, all
of which hope to be solved sometime in the near future during its
rewrite.  Currently, work is underway to find working solutions to
these problems.
.KE


.KS
9.1 Scalability

   It is widely recognized that this protocol does not scale
sufficiently well when used in a large arena.  The main problem comes
from the requirement that all servers know about all other servers and
users and that information regarding them be updated as soon as it
changes.  It is also desirable to keep the number of servers low so
that the path length between any two points is kept minimal and the
spanning tree as strongly branched as possible.
.KE

.KS
9.2 Labels

   The current IRC protocol has 3 types of labels: the nickname, the
channel name and the server name.  Each of the three types has its own
domain and no duplicates are allowed inside that domain.  Currently, it
is possible for users to pick the label for any of the three, resulting
in collisions.  It is widely recognized that this needs reworking, with
a plan for unique names for channels and nicks that don't collide being
desirable as well as a solution allowing a cyclic tree.
.KE

9.2.1 Nicknames

   The idea of the nickname on IRC is very convenient for users to use
when talking to each other outside of a channel, but there is only a
finite nickname space and being what they are, its not uncommon for
several people to want to use the same nick.  If a nickname is chosen
by two people using this protocol, either one will not succeed or both
will removed by use of KILL (4.6.1).

9.2.2 Channels

   The current channel layout requires that all servers know about all
channels, their inhabitants and properties.  Besides not scaling well,
the issue of privacy is also a concern.  A collision of channels is
treated as an inclusive event (both people who create the new channel
are considered to be members of it) rather than an exclusive one such
as used to solve nickname collisions.

9.2.3 Servers

   Although the number of servers is usually small relative to the
number of users and channels, they two currently required to be known
globally, either each one separately or hidden behind a mask.


.KS
9.3 Algorithms

   In some places within the server code, it has not been possible to avoid
N^2 algorithms such as checking the channel list of a set of clients.
.KE

   In current server versions, there are no database consistency checks,
each server assumes that a neighbouring server is correct.  This opens
the door to large problems if a connecting server is buggy or otherwise
tries to introduce contradictions to the existing net.

   Currently, because of the lack of unique internal and global labels,
there are a multitude of race conditions that exist.  These race
conditions generally arise from the problem of it taking time for
messages to traverse and effect the IRC network.  Even by changing to
unique labels, there are problems with channel-related commands being
disrupted.



10. Current support and availability
.DS
   Mailing lists for IRC related discussion:
	Future protocol: ircd-three-request@eff.org
	General discussion: operlist-request@eff.org
	
   Software implemenations
	cs.bu.edu:/irc
	nic.funet.fi:/pub/irc
	coombs.anu.edu.au:/pub/irc

   Newsgroup: alt.irc
.DE
.bp
11. Authors Addresses

   Jarkko Oikarinen
   Tuirantie 17 as 9
   90500 OULU
   FINLAND

   Email: jto@tolsun.oulu.fi


   Darren Reed
   4 Pateman Street
   Watsonia, Victoria 3087
   Australia

   Email: avalon@coombs.anu.edu.au
